Name: Lord of the Ashen Cloud
AKA: Ash, Ryoku Exodus
Type: Dragon-Blooded Exalt
Player: Tony
Age: 21
Aspect: Fire
Concept: Member of the Hallowed Order of the Grass Spiders
Motivation: Separate himself completely from the strands of destiny and societies expectations.
Political Affiliation: The Hallowed Order of the Grass Spiders
Anima: When Ash's anima first flares it is little more than a orange flecked gust of swirling wind, as he spends more essence the flecks of light and the gusting winds both grow in quantity and intensity until they erupt into a swirling fire storm engulfing his surroundings.
Likes: Fine women, fine wine, fine tobacco. Things that fly. Things that go BOOM.
Dislikes: Society's expectations and norms. Dull or tacky people or things.
Theme Song: The Prodigy - Girls
Lord of the Ashen Cloud Info
Loyalties
Motivation
Separate himself completely from the strands of destiny and societies expectations.
Intimacies
Geronimo is a means to an end, and lets me have some fun while I get there.
Moon has been a loyal companion for many years, losing her would be a huge blow to my goals and The Geronimo.
The Circle with No Name are my sworn brothers and sisters, even if the strings of fate should pull us apart this will never change.
Attributes
Strength
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Charisma
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Perception
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Dexterity
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Manipulation
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Intelligence
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Stamina
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Appearance
●●●●●
Wits
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Abilities
Air
Earth
Fire
Linguistics
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Awareness
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Athletics
●●○○○
Lore
●●●○○
Craft(Fire)
●●○○○
Dodge
●●○○○
Craft(Wood)
●○○○○
Occult
●●○○○
Integrity
●●○○○
Melee
○○○○○
Stealth
●●○○○
Resistance
●○○○○
Presence
●●●●○
Thrown
○○○○○
War
●○○○○
Socialize
●●●●●
Water
Wood
Specialties
Bureaucracy
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Archery
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Archery: Firearms
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Investigation
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Medicine
○○○○○
Linguistics: Lookshy Dialect
N/A
Larceny
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Performance
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Martial Arts
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Ride
●○○○○
Sail
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Survival
●○○○○
Spirit and Body
Essence
●●●○○ ○○○○○
Virtues
Personal Pool
11 / 11
Compassion
●○○○○
Conviction
●●●○○
Peripheral Pool
27 / 27
Temperance
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Valor
●●●○○
Willpower
●●●●● ●○○○○
Anima:
*Spend 5 motes to be surrounded by a corona of flames dealing damage equal to permanent essence.
Willpower
Health and Soak
Movement
Unarmored
Armored
Move
3 yds.
3 yds.
Dash
9 yds.
9 yds.
Jump Type
Unarmored
Armored
Vertical
2 yds.
2 yds.
Horizontal
4 yds.
4 yds.
Languages
Sky Tongue (Native)
River Speak (Lookshy Dialect)
High Realm
Forest Tongue
Old Realm
Soak
Natural
2 B
1 L
0 A
Armor
Total
2 B
1 L
0 A
Pierced
2 B
1 L
0 A
Hardness
Health Levels
-0
-1
-2
-4
Incap
Dying
Charms
Name
Cost
Type
Duration
Page
1st Archery Excellency
1m per 2 dice
Reflexive
Instant
128
1st Presence Excellency
1m per 2 dice
Reflexive
Instant
128
1st Socialize Excellency
1m per 2 dice
Reflexive
Instant
128
1st Martial Arts Excellency
1m per 2 dice
Reflexive
Instant
128
1st Linguistics Excellency
1m per 2 dice
Reflexive
Instant
128
Ox-Body Technique
-
Permanent
Permanent
146
Wind-Carried Words Technique
1m per message + distance
Simple
Instant
131
Elemental Bolt Attack
1m per 2L
Simple
Instant
133
Auspicious First Meeting Attitude
2m
Reflexive
One Scene
158
Language Learning Ritual
5m, 1w
Simple
One Week
129
Glowing Coal Radiance
2m
Simple
One Action
156
Poisoned Tongue Technique
2m,1w
Simple
Concentration
130-131
The Spider's Hairs
2m per attack
Supplemental
Instant
Grass Spiders
The Spider's Fangs
3m
Simple
Instant
Grass Spiders
Backgrounds
Background
Rating
Description
Artifact
●●●●○
Geronimo (4), Very Small Essence Cannon (2), Scarf of the Discreet Visage (2)
Allies
●○○○○
Ravenous Moon, Waning Heart
Backing
●●○○○
Grass Spiders - Made Member
Breeding
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Connections
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High Society - The richest of the rich across Creation, especially the wealthy outside of the exalted realm.
Connections
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Financial - The institutions of finance across The Scavenger Lands.
Connections
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Government - The government bodies and bureaucracies across The Scavenger Lands.
Connections
●○○○○
The Guild - Some rekindled connections and mostly new ones made within the influential organization.
Henchmen
●●●○○
Crew of Geronimo & More - Six Total Henchmen
Manse
●●○○○
Jewel of Flying Heart (1), Mind-Cleansing Gem (2), Waterfall-Pagoda Manse
Resources
●●●●○
Attack Values
Attacks
Base Values
Join Battle
6
Dodge DV (Unarmored)
2
Dodge DV (Armored)
2
Mobility Penalty
0
Fatigue
0
Join War
6
Weapon
Spd.
Acc.
Dmg.
Def.
Rate
Rng.
Att.
Tags
Punch
5
7
2B
6
3
--
0
N, M
Kick
5
6
5B
3
2
--
0
N, M
Clinch
6
6
2B
0
1
--
0
N, M
Essence Cannon
4
9
10B
0
1
50
1
P
Switch Blade
5
9
5L
6
3
--
0
M, P
Social Combat
Base Values
Attacks
Join Debate
5
Dodge MDV
5
Weapon
Speed
Honesty
Honesty MDV
Deception
Deception MDV
Rate
Presence
4
6
3
6
3
2
Performance
6
5
3
5
3
1
Investigation
5
4
2
4
2
2
Equipment & Holdings
Item
Value
Description
Geronimo (4)
Very Small Essence Cannon (2)
Speed: 4 Accuracy: +1 Damage: 10B Piercing Rate: 1 Range: 50 Attune: 1
3 Motes per Shot
Scarf of the Discreet Visage (2)
Jewel of Flying Heart (1)
+1 Dodge DV
+1 Acc. when set in a bladed weapon
Mind-Cleansing Gem (2)
+1 Parry and Dodge MDV
If touched to the skin of a person under the effects of unnatural mental influence the target receives a contested willpower roll to break the effect.
Experience
MISSIONS
STORIES
CONFIRMED KILLS: 4
EXPERIENCE 8/179
War 1 (3 EXP)
Occult 2 (2 EXP)
Lore 3 (4 EXP)
Dodge 2 (1 EXP)
Martial Arts 3 (3 EXP)
Bureaucracy 2 (2 EXP)
Investigation 2 (2 EXP)
Auspicious First Meeting Attitude (10 EXP)
Socialize 4 (5 EXP)
Archery 4 (5 EXP)
Language Learning Ritual (10 EXP)
Essence 3 (20 EXP)
Glowing Goal Radiance (10 EXP)
Manipulation 4 (12 EXP)
Awareness 3 (4 EXP)
Presence 4 (5 EXP)
Linguistics 4 (5 EXP)
Poison Tongue Technique (10 EXP)
Valor 3 (6 EXP)
The Spider's Hairs (10 EXP)
Martial Arts 4 (5 EXP)
Archery Specialty: Firearms (3 EXP)
Charisma 4 (12 EXP)
The Spider's Fangs (10 EXP)
Craft (Fire) 2 (2 EXP)
Craft (Wood) 1 (3 EXP)
Socialize 5 (7 EXP)
SESSIONS PLAYED: 13